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Players of the previous games will remember that Einstein originally traveled back to kill Hitler and prevent the rise of Nazi Germany, but in succeeding, all he really did was allow Stalin's Soviet Union to stand unopposed in taking over the free world. Having been defeated by the Allied forces in two Red Alert wars, the Russians take it upon themselves to build a time machine and travel back to kill Albert Einstein. What we do know is that the story is told from the Soviet perspective.
They also revealed that one or two of the cast will be "prominent" British thespians, but no matter how hard we pushed, they wouldn't be drawn on specifics. The last piece of information that we gleaned from the developers is that there will be around 65 minutes of full-motion video in the game, with the entire cast set to be revealed at the Leipzig Games Convention in August. In true Red Alert style, you'll have to play as all three factions in the story mode, and there will be 27 missions in total to fight your way through. The team says that co-op is integral to the game with specially constructed levels, so you'll have to pair with an AI-controlled commander if there's no one around to partner with. While we played the conventional multiplayer game, the entire story mode is also played cooperatively, even if you don't have a real person to play with.
In the end, though, the brute force of the Russians allowed their powerful dirigibles to take out our major structures with relative ease, while our preoccupation with mech units left us with few resources to build ground-to-air missiles. We loved playing around with the intricate units as if they were toys, especially with the new unit-building structures that can be built offshore. There is a downside, however these units can use their weapons only when they're on the ground. The Japanese mech units can change Transformers-like into helicopters, which can then fly over mountains and skyscrapers. We could see a huge amount of difference between the units. We played on the side of the Empire, and our opponent opted for the Russians. We managed to get a short play of the game itself, facing off against a member of our video crew. The developers admit that they're huge fans of this sort of thing, even to the point that the tankbusters use similar lasers to the one Kaneda has in Akira.
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On the technology side, the Mecha-Tengu are similar to the Vertech from the anime series Macross, while the Rocket Angel units are inspired by the Power Suits in Bubblegum Crisis. Yuriko is a psionic commando with neurokinetic booster braids, and she has been modelled on the schoolgirl character Go-Go Yubari from Quentin Tarantino's Kill Bill. The new faction is called The Empire of the Rising Sun, and it features units that Japanophiles should recognise immediately. First off, the influence of Japanese culture is clear, and the self-confessed geeks at EA promise plenty of material for pop culture junkies. The Los Angeles development team made a visit to the UK and invited us to play multiplayer mode and hear more about the inspiration behind the game. With Command & Conquer: Red Alert 3, EA Los Angeles is planning to expand the story while introducing new online modes, new interface features, and Xbox 360 and PlayStation 3 versions for the first time.Īs striking as the graphics are technically, the art style also impresses with its nods to WWII propaganda posters.
The second game was released to further acclaim in 2000, but the franchise has been lying dormant for the eight years since. The first Red Alert presented an alternative history of the Second World War, where the Soviets replace the Nazis as a power intent on conquering the world. While the Command & Conquer series is revered by real-time strategy players, Red Alert holds a special place in many a fan's heart.